<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for AWH - Allen, Williams and Hughes Company</title>
	<atom:link href="http://www.awhone.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.awhone.net</link>
	<description>Web, Mobile and Custom Software Solutions</description>
	<lastBuildDate>Tue, 03 Jan 2012 20:22:22 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>Comment on Are You Onboard? by Paul Wilkinson</title>
		<link>http://www.awhone.net/2012/01/03/are-you-on-board/#comment-923</link>
		<dc:creator>Paul Wilkinson</dc:creator>
		<pubDate>Tue, 03 Jan 2012 20:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.awhone.net/?p=1028#comment-923</guid>
		<description>I think it is a pity that ‘gamification’ is being seen only as a computer related intervention. One definition of gamification is ‘the practice of applying powerful behavior motivating techniques from traditional games to non-game experiences’. Wheras it seems to be commonly interpreted as computer based, marketing instruments. Although I strongly believe that gamification as you describe it has enormous value and potential and is undoubtedly a beneficial business tool.  We have been using game mechanics in serious business games for many years. Interactive game playing in which teams of people get together in classroom based game environment, or simulated environment using no computers at all, to solve business problems. Serious business games help translate theory into practice, make use of experiential learning.  As Confucious said ‘I listen and I forget, I see and I remember, I do and I understand’. Serious or applied games like business simulations help create buy-in to change, address resistance, foster team working, create dialogue, help learn new ways of working and new behavior, in a simulated game environment people test and apply new solutions. They capture concrete improvement actions they can take away and apply, they are energized and motivated to do things differently……these to me are the value of serious games which unfortunately are not getting the attention they deserve as the ‘gamification hype’ seems to be focusing on computer related systems and interventions. Paul Wilkinson, GamingWorks.nl</description>
		<content:encoded><![CDATA[<p>I think it is a pity that ‘gamification’ is being seen only as a computer related intervention. One definition of gamification is ‘the practice of applying powerful behavior motivating techniques from traditional games to non-game experiences’. Wheras it seems to be commonly interpreted as computer based, marketing instruments. Although I strongly believe that gamification as you describe it has enormous value and potential and is undoubtedly a beneficial business tool.  We have been using game mechanics in serious business games for many years. Interactive game playing in which teams of people get together in classroom based game environment, or simulated environment using no computers at all, to solve business problems. Serious business games help translate theory into practice, make use of experiential learning.  As Confucious said ‘I listen and I forget, I see and I remember, I do and I understand’. Serious or applied games like business simulations help create buy-in to change, address resistance, foster team working, create dialogue, help learn new ways of working and new behavior, in a simulated game environment people test and apply new solutions. They capture concrete improvement actions they can take away and apply, they are energized and motivated to do things differently……these to me are the value of serious games which unfortunately are not getting the attention they deserve as the ‘gamification hype’ seems to be focusing on computer related systems and interventions. Paul Wilkinson, GamingWorks.nl</p>
]]></content:encoded>
	</item>
</channel>
</rss>

